Added: Jul 19, 2008
From: BikdipOnABus
Duration: 7:25
I ... don't really accomplish anything here. It's weird, since it's seven minutes long, and yet I can't think of anything very productive. I just tested the recently added stuff, found some issues, and fixed said issues. Next one should be a lot more interesting.
Channel: Tech
Tags: classic editor guide jish legend of quest tutorial zelda zquest
Rating: 5.00 (3 ratings) Views: 480' favoriteCount='1 Comments: 5
BikdipOnABus Says:
Jul 20, 2008 - Nope, you always need to use a tile or side warp. Screen 80 is very simple though, so consider it a privilege to be able to use that instead of having to make a whole new screen every time (like what I did with screen 00, the money cave)
GuitarMan3013 Says:
Jul 20, 2008 - yeah but cant i just make another screen and link them together? and what if i wanna make 2 diffrent caves/rooms on a screen
BikdipOnABus Says:
Jul 20, 2008 - What do you think Tile Warps are? It's making two screens and linking them together, just like you said. And you can't have two caves on the same screen without doing a clever workaround. I will get to that later on, but it's one of the last things I'll cover, since it's one of the most advanced.
GuitarMan3013 Says:
Jul 21, 2008 - well thanks. I'm making a quest similar to this tutorial its really good
hi19hi19 Says:
Jul 21, 2008 - This is good. I'm feeling a dungeon next, along with a boss!
JawaKiller Says:
Jul 29, 2008 - Yes, Guitar. For a ''Room Type'', the tile warp is not needed. The tile warps and side warps are mainly used for Map/Dmap wapring.

GuitarMan3013 Says:
Jul 20, 2008 - hey ive been watching your tutorials...but i have a question. is there an easier way to make caves/rooms easier without tile warp?