Added: Oct 7, 2008
From: mcasual
Duration: 0:35
in part 4 i'd like to show you walk cycles processed through a discrete-cosine-transform based filter. Ah i hear you, you cant wait can you! Direct Cosine Transforms always get people all excited :)
Channel: Film
Tags: 3d animation cycle daz3d poser studio victoria walk
Rating: 5.00 (1 ratings) Views: 118 Comments: 6
mcasual Says:
Oct 7, 2008 - 5 videos ago you can see him do the indian dance (bvh) . i built him with aiko's body proportions, then i made a copy of aiko's CR2 (character) file and i changed the reference to Aiko's obj for my obj - note that the sometimes complicated thing is, each body part in the object must be named exactly like aiko's body parts. but once that's done you get a character that can be animated just like aiko - to add mouth and eye morphs though, you need Poser - unless you create them with d-forms
qqqsimmons Says:
Oct 7, 2008 - cool, the heels got her hips moving...
JoeShmoe65 Says:
Oct 8, 2008 - Walking in a crater or dry lake?
mcasual Says:
Oct 8, 2008 - well i needed a flat surface to simplify the walks, so, she's walking on a frozen lake, but it's warm enough so she can dress down :)
JoeShmoe65 Says:
Oct 9, 2008 - LOL! I like that explanation!

acallaway1957 Says:
Oct 7, 2008 - Who's the stick dude in the background?